

Max out your mastery/passives as soon as possible and eventually move on towards the skills you will use more frequently later on (Dark Thrust/Chaos Lock) and then the useless skills.Įverything should be maxed but Soul Eater and Vengeance, at 19 and 9. Eventually, you can max it after your other passives (mastery/training). Then you want to put 1 point into Outrage as soon as possible for a nice +ATT boost and a bit of critical chance. Generally, when you job advance for the first time, you want to play with some of the new skills you have, thus Soul Eater/Dark Thrust/Chaos Lock. I believe there should be a point into Barbed Lash already, if not then put that one in. This does not proc on bosses, which is the important thing. The damage reflected from getting hit is negligible, and when you are more funded, you will be avoiding hits or guarding from mobs. I have a YouTube channel where I upload irregularly of random things (minimum damage bosses, solos, 'niche' content etc.) at I also frequent the MapleStory subreddit, and in game most of the time (IGN: Ellucidate) if you want to DM me there also. If there is anything regarding MapleStory you want to ask me, I have a Discord server where you may ask me anything, and my Discord IGN is Ell #3883 if you want to PM me. I will cover how I build my character, some skill commentary and some game play mechanics.
HYPERSKILL REDDIT FREE
If you are interested, feel free to explore further in this guide. Have a fair amount of skills with cooldown you should maintain. Punished HEAVILY if you die frequently/cannot control your character very well. Since you do so many lines, it makes the boss/mob you are fighting more difficult to see. Early game is a bit awkward until you hit 160 for the hyper skill (game play is awkward revolving around spamming Demon Lash to restore DF). + Fifth job skills are excellent for both bossing and grinding situations. + Capable of taking on a lot of bosses quite early compared to many classes/does not require as much range/damage to take on certain bosses (at the cost of an extended fight). + Skills do lots of lines, which is satisfying to look at. + Majority of skills have a medium-high horizontal and vertical span. + Have one of the strongest pairing of hyper skills (90% 'shadow partner' and excellent fury restoring skill with high vertical range). + Amazing utility/survivability (soul eater/vortex of doom can pull enemies, has rush skill, amazing boss teleport skill, bind, heal, invincibility frames, PDR debuff/ exp/drop buff skill, damage reflection/cancel bypass). + Can easily hit weapon soft speed cap/hard speed cap (requires 1 attack speed source) (only if using a FAST weapon such as Fafnir, Absolab, Arcane Umbra etc.). + '13th' link skill (because you experience their useful link of 10/15/20% boss damage). + 100% Stance (saves one extra slot for link skill from Mihile). + Extremely mobile warrior (built in glide mechanic, capable of double jump, up jump, rush and teleporting (more on this later)).

+ Bossing is extremely strong, and mobbing is definitely top-tier also. They are a bit of a late bloomer, however if you tough it out, you will be rewarded. Game play wise, they are very straightforward in their bossing and mobbing, and have excellent mobility and utility and in my opinion, one of the strongest classes in MapleStory. In order to maintain your DF, a combination of regular attacks, skills and buffs are used. This is used to cast various attacks or buffs. They are a Resistance warrior class that does not use mana, but instead a system called 'Demon Fury' (DF). They number 1.įor those that are looking for a new main, or want to learn about DS, I will cover some of their pros and cons. Hello, my name's Elluci (IGN: Ellucidate) and I have played Demon Slayer (DS) since their release in January of 2012.I believe I am fairly proficient in the class, but not as much as Bane or Demon.
